This is what we in the method group discussed and how the ideas developped after getting feedback.
The Bike Wheel
Separating the wheel and the story into two activities?
The wheel with symbols instead of words. By spinning the wheel, you win something to take home as a souvenir or to use in one of the other stations. The wheel could also give suggestions on what to do next – to which station to go to?
Spinning the wheel multiple times could also give a set of symbols to form a rebus. This could be used to make a story (but then: how to document?).
The Bike Wheel could function as an ice-breaker.
The Guestbook/Collective Diary
Before leaving the workshop, visitors could fill out a simple diary to tell us about their experience and/or they day as a whole. This gives us both feedback and more information on who attended this event. The format could be made up of sentences to complete (“Today I liked…”, “Today I didn’t like…”, etc.).
A wall with the statement “A bike is for me…” and several categories to complete the sentence with (e.g. “A lifestyle”, “Exercise”). Visitors place stickers on the category of their choice. The categories can be in the shape of dartboards, so visitors can choose to grade their answer as more or less strong. There should maybe also be somewhere to write thoughts around the responses.
Biking + Future
This is communal mind-mapping. Keep it simple. The question is still whether the connecting of words are necessary or not – and if this can be added to the activity at a later stage. Words and pictures, how can we accommodate for both? Should we keep the same headlines every day, or change?
A way to make the stations make sense together and to produce something in the end. A guide to the workshop.
Maybe visitors could get a card to fill in at each station, in order to make sense of the workshop.
Make each station in one colour, picked from the poster.
The method formerly know as Pimp the bike
This method has transformed quite a bit. Instead of building or transforming bikes, we discussed if we should not instead ask visitors to create a dream environment for biking. Where would you like to bike? This environment could be built on a table (2D and 3D) with geometrical shapes (triangles, circles, squares). The building blocks could be given symbolic meaning (e.g. materials such as asphalt, grass). Perhaps it should be possible to write and draw on the building blocks. We also discussed to add some small arrow signs, to give visitors possibility to show where they are going or relations to places, etc.
- How to explain the activities? We agreed that the introductions should be short and we should aim to make the activities as self-explanatory as possible.
- If we serve coffee, where should we place the “coffee station” – could it support any of our activities? In which activity does hanging around drinking coffee fit the best?
- We mentioned that it would be rewarding to prototype the methods, with the class or with other HDK students.
Questions to Andrew:
- Based on your experience, what kind of tools, what encouragement, tactics, tone of voice, what environment, etc. would you recommend to create a “hands-on experience”? What to think of? How to break the ice?
- We would appreciate feedback and comments on each method, but also on how they work together and form a “whole”. Is there for example any aspects missing?