We went to BAUHAUS to research possible materials for one of our methods.
Workshop station lottery – What to do? Where to go? Spin the wheel and get a recommendation on where to begin.
The bike wheel is mounted on a wooden board, with sticker symbols for each station, as well as the tagline “What to do? Where to go?”. Bike beads add the dimension of sound.
The Bike Wheel should welcome the visitors, so it should be one of the first things you meet when you get up the stairs. The width of the board will be 1,1 m and placed on an easel it will roughly take up a floorspace of 1.1 x 1m – but add to this also the space for people to stand and interact with the wheel.
A wooden board 1100x1500mm
Stickers with symbols and tag line: “What to do? Where to go?”
Plastic pin or flap (to slow the wheel)
Sticker design and production
Clean the wheel (and perhaps spray paint it)
Make the arrow
Questions and details regarding the construction will be discussed with workshop staff tomorrow morning. This will shape the working process and give a more detailed To-do-list.
This is what we in the method group discussed and how the ideas developped after getting feedback.
The Bike Wheel
Separating the wheel and the story into two activities?
The wheel with symbols instead of words. By spinning the wheel, you win something to take home as a souvenir or to use in one of the other stations. The wheel could also give suggestions on what to do next – to which station to go to?
Spinning the wheel multiple times could also give a set of symbols to form a rebus. This could be used to make a story (but then: how to document?).
The Bike Wheel could function as an ice-breaker.
The Guestbook/Collective Diary
Before leaving the workshop, visitors could fill out a simple diary to tell us about their experience and/or they day as a whole. This gives us both feedback and more information on who attended this event. The format could be made up of sentences to complete (“Today I liked…”, “Today I didn’t like…”, etc.).
A wall with the statement “A bike is for me…” and several categories to complete the sentence with (e.g. “A lifestyle”, “Exercise”). Visitors place stickers on the category of their choice. The categories can be in the shape of dartboards, so visitors can choose to grade their answer as more or less strong. There should maybe also be somewhere to write thoughts around the responses.
Biking + Future
This is communal mind-mapping. Keep it simple. The question is still whether the connecting of words are necessary or not – and if this can be added to the activity at a later stage. Words and pictures, how can we accommodate for both? Should we keep the same headlines every day, or change?
A way to make the stations make sense together and to produce something in the end. A guide to the workshop.
Maybe visitors could get a card to fill in at each station, in order to make sense of the workshop.
Make each station in one colour, picked from the poster.
The method formerly know as Pimp the bike
This method has transformed quite a bit. Instead of building or transforming bikes, we discussed if we should not instead ask visitors to create a dream environment for biking. Where would you like to bike? This environment could be built on a table (2D and 3D) with geometrical shapes (triangles, circles, squares). The building blocks could be given symbolic meaning (e.g. materials such as asphalt, grass). Perhaps it should be possible to write and draw on the building blocks. We also discussed to add some small arrow signs, to give visitors possibility to show where they are going or relations to places, etc.
- How to explain the activities? We agreed that the introductions should be short and we should aim to make the activities as self-explanatory as possible.
- If we serve coffee, where should we place the “coffee station” – could it support any of our activities? In which activity does hanging around drinking coffee fit the best?
- We mentioned that it would be rewarding to prototype the methods, with the class or with other HDK students.
Questions to Andrew:
- Based on your experience, what kind of tools, what encouragement, tactics, tone of voice, what environment, etc. would you recommend to create a “hands-on experience”? What to think of? How to break the ice?
- We would appreciate feedback and comments on each method, but also on how they work together and form a “whole”. Is there for example any aspects missing?
We have been thinking about what questions, statements and topics we should bring up during the workshop – and we would like your help!
What kind of memories do you attach to biking?
Where did you go last with your bike?
What is the meaning of life/what is your life goal?
Where are you going? Where are we going?
Biking is the future.
Your first bike?
What kind of future do you want to live in?
Who is your bike? If your bike was a person what kind of person would it be?
What’s the meaning of bike for you?
Can a bike be used as a tool for expressing personality? Explain!
Who does this bike belong to? (Pictures of bikes)
What kind of emotions does biking bring to your mind?
What’s the feeling when you are cycling?
Can you ride a bike?
Biking to the future.
When do we need a bike?
Do people bike more in the future?
What do gender mean to you?
What is your identity?
Why do you use a bike?
Can bike represent quality of life? Or poor life?
Where is it ideal to be biking? How does it look?
Learning to bike.
Why do we need a bike?
Where would you never go with a bike?
What if there was no bikes? ( What are you happy about? What are you sad about?)
What if there are only bikes?
Please help us, add yours!
Design driven strategies are processes, “biking the future = processes towards a destination”, this workshop should become an inclusive journey towards a common goal and a common future where traditional meanings are questioned. Biking the future will be a metaphor for a design driven strategy, where we will discover the possibilities and opportunities for developing an inclusive process for reaching and understanding common goals and visions.
1. Questions & Statements -walls
Umbrella for whole workshop. Four (or more) “walls” that have either a question and/or a statement. It will also create an introduction and inspire the participants to open their mind. Materials for participants to add their answer/opinion about the subject in question. Each wall is paired with another station (numbers 2-5 below) and works as a red thread.
Why? Raise questions, inspire, change mindsets, opening up for new ideas.
2. Bike wheel “roulette” -story ／ Wheel of Story
Roulette gives a number (1-20). The wheel is turned two times and both times the number gives a word (two different pools). These words are used by the visitor to compose a sentence in a co-created story that is projected on a wall. ( Maybe a computer and projection of a story on a wall)
Why? Storytelling, exciting imagination, co-creation
3. Pimp your bike (co-creational installation)
Two old bikes and a variety of accessories (“building blocks”) that can be used to personalize them (e.g. tapes, stickers, plastic flowers, clay, pictures, chicken wire, pipe cleaner – basically anything you can attach to a bike). These bikes will grow to something more like pieces (with frames) of art during the workshop.
Why? User created content, express meaning, “hands on” experience
4. Biking + Future Wall
Wall is divided in two parts, one side with word “Biking”, the other with “Future”. Participants can add words to the wall that are somehow connected to the heading. Connect words with colored strings (strings can have symbols in them).
Why? Progressive & evolving, association, new meanings
5. Sticker survey
Quick survey, around 5 statements. Answered by putting stickers on a scale or in a matrix.
Why? Evidence of the workshop, understand goals and visions of multiple stakeholders
We decided to invite researchers from the conference and students from various universities in Gothenburg.
We had in mind:
Lindholmen innovation center
We discussed that we want to invite people who not necessary are very passionate about bikes or use it everyday.
Of course we are now interested in your input. Ideas? Yes? No? Modifications? Thoughts?